← Back to Presentations
Online

Advanced Augmented Reality in Leisure and Gaming with 5G Technology

Speakers: Dr. Trapty Agarwal

Track: Track 1: Mobile computing, communications, 5G and beyond

📑 No Slides 🎬 No Video

Abstract

From the gaming to leisure industries, augmented reality (AR) is providing more dynamic and interactive experiences. The integration of 5G technology amplifies AR’s potential due to ultra-reliable, extremely low-latency, high-speed connections in real-time applications. Current AR gaming systems, particularly in multiplayer settings, face challenges such as lag, limited bandwidth, and heavy traffic on networks. These issues interfere with real-time communication and interaction resulting in a negative experience. To attempt to resolve these issues, Real-Time Multiplayer AR Gaming Experience exploiting Edge Computing Integration with 5G Networks (EC-I-5GN) has been proposed as a solution placing Edge Computing Integration with 5G Networks second. The integration of edge computing with 5G networks facilitates the processing of data closer to the point of use, lowering latency and improving bandwidth utilization. The architecture improves multiplayer AR games by providing better gameplay and reducing disruptions making these games truly interactive. The results suggest that the use of the EC-I-5GN framework improves the real-time responsiveness, interaction with the game, and overall satisfaction while addressing the key limitations of current AR gaming technologies.

Speakers

Dr. Trapty Agarwal
Professor
Associate Professor; India; Uttar Pradesh; Maharishi School of Engineering & Technology; Maharishi University of Information Technology

Details

Type
Online
Model
OFFLINE
Language
EN
Timezone
UTC+8
Views
477
Likes
9