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ADROIT6G Framework for Real-Time Holographic Teaching: Utilized Architecture Components and Validation of Network Components at the Testbed

ID: 15 View Protection: Participants Only Updated time: 2025-11-18 18:06:02 Views: 83
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Abstract:
The next generation of telecommunication networks, 6G, is expected to support highly immersive and interactive applications like holographic telepresence, which impose extreme demands on bandwidth, latency, and computation that current 5G networks cannot meet. This paper presents the components used from the ADROIT6G architecture and initial network validation of a holographic teaching application built on the unified \textbf{ADROIT6G framework}. \emph{ADROIT6G integrates five complementary innovations as a single architectural stack}: (i) distributed \textbf{AI/ML Crowdsourcing}, (ii) an \textbf{AI/ML Orchestration \& Pipeline Manager}, (iii) \textbf{BDIx agent}–driven far-edge control, (iv) \textbf{User Equipment as a Virtual Base Station (UE-VBS)}, and (v) \textbf{Zero-Touch Management} for slice automation. The architecture was validated through a series of functional block tests in a controlled laboratory environment on an existing beyond 5G Stand-Alone testbed to emulate 6G capabilities. Preliminary results demonstrate that the combined ADROIT6G stack improves signal quality, glass-to-glass latency and reduces backhaul traffic, confirming its potential for robust, scalable holographic communication.
Keywords: 6G, Holographic Teaching, XR, AI/ML Crowdsourcing, AI/ML Orchestration, BDIx Agents, UE-VBS, Zero-Touch Management
Speaker:

Iacovos Ioannou

University of Cyprus;European University of Cyprus